· 2 min read ·

The Case for Building Your Own Editor

Source: lobsters

There is a certain kind of project that teaches you more than any tutorial or course ever could: the kind where you build a tool you use every day. Writing your own text editor and daily-driving it is one of those projects.

Most developers treat their editor as a black box. You configure it, extend it with plugins, complain when it’s slow, and move on. The actual mechanics of how text is stored, how cursor movement works, how undo history is managed, how syntax highlighting gets applied without freezing the UI, all of that stays hidden behind someone else’s abstraction. That’s fine for getting work done. It’s not fine if you want to understand your tools.

What building an editor actually forces you to learn

Text editing is deceptively complicated. At the data structure level, you have choices that matter: a simple array of bytes breaks down under repeated insertions, so most editors use a gap buffer or a rope. A gap buffer keeps a contiguous hole at the cursor position that amortizes insertion cost; a rope uses a balanced tree to make splitting and joining cheap. Neither is obvious until you’ve felt the pain of the naive approach.

Cursor movement sounds trivial until you account for multi-byte UTF-8 sequences, combining characters, bidirectional text, and the difference between a visual column and a byte offset. Undo history sounds trivial until you realize that a naive stack breaks under certain edit sequences and you need something closer to a persistent data structure.

Syntax highlighting has its own surface area. Naively re-highlighting the entire buffer on every keystroke is too slow. Tree-sitter exists precisely because incremental parsing is hard and the payoff matters.

Building an editor means confronting all of this directly.

The daily-driver constraint

What makes this particular project more interesting than a weekend toy is the commitment to actually use it. That constraint changes everything. A toy editor can skip undo. A toy editor can crash occasionally. A toy editor does not need to handle a 50,000-line file gracefully.

Using your own tool in production is the fastest feedback loop available. You feel every missing feature immediately. You feel every performance regression. You stop adding things you thought you wanted and start adding things you actually need.

This is the same pressure that makes compilers written in their own language compelling. It is not masochism; it is a quality signal.

Why more developers should try it

The obvious objection is that Neovim and Helix exist, are mature, and have ecosystems. That objection is correct and also beside the point. Building a text editor is not primarily about producing a better editor. It is about understanding what makes editors hard, what tradeoffs exist, and what all that configuration you’ve been tweaking actually corresponds to at the implementation level.

Systems programming has a long tradition of this: write the tool, use the tool, understand the tool. The text editor sits at an intersection of data structures, UI programming, incremental computation, and language tooling that makes it one of the most educational side projects available.

If you have ever wanted to go deeper on how your editor works, this is the project that will actually teach you.

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